Monica Garcia
Monica Garcia
Lead Interactive Artist
London, United Kingdom

Architect, Senior Visual Artist and 3D Developer. I make all kind of CGI, advertising rendering, game design, architectural applications, AR, VR, according to the needs of the different sectors. My skills span from gameplay, photography and lighting, to high/low poly modeling, texturing, shading and scene composition.

With more than 7 years of experience working I´ve had the opportunity to grow as an artist by collaborating with amazing talented artist and developers in the industry.

Always looking to make a step forward.

Skills

Rendering3D ModelingLightingTexturingPBR Texturing3D VisualizationMatte PaintingArchitectural DesignInterior DesignGame DesignUI DesignGame ArtCompositingLow-poly ModelingHigh-poly ModelingColor GradingPhoto-manipulation

Software proficiency

Photoshop
Photoshop
3ds Max
3ds Max
V-Ray
V-Ray
Premiere
Premiere
After Effects
After Effects
Illustrator
Illustrator
Unity
Unity
Unreal Engine
Unreal Engine
AutoCAD
AutoCAD
Revit
Revit
Substance 3D Painter
Substance 3D Painter
Quixel Suite
Quixel Suite
xNormal
xNormal
Nuke
Nuke
ZBrush
ZBrush

Productions

    • Video Game
      Song of Horror
    • Year
      2020
    • Role
      3D design & Modelling
    • Company
      Protocol Games
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